UX/UI Redesign · Focused Improvement

UX/UI Redesign · Focused Improvement

UX/UI Redesign · Focused Improvement

Geekstravaganza 2025 — Rethinking the Multiverse Experience

Geekstravaganza 2025 — Rethinking the Multiverse Experience

Geekstravaganza 2025 — Rethinking the Multiverse Experience

Overview

Overview

This redesign builds on the original Geekstravaganza 2025 project, where I led the creative direction and core experience design. While the original established a strong visual identity, its structure created friction in navigation and made it harder for users to understand where to go.

This redesign focuses on improving the platform’s information architecture, aligning the experience with how users naturally explore fandom spaces.

This redesign builds on the original Geekstravaganza 2025 project, where I led the creative direction and core experience design. While the original established a strong visual identity, its structure created friction in navigation and made it harder for users to understand where to go.

This redesign focuses on improving the platform’s information architecture, aligning the experience with how users naturally explore fandom spaces.

This redesign builds on the original Geekstravaganza 2025 project, where I led the creative direction and core experience design. While the original established a strong visual identity, its structure created friction in navigation and made it harder for users to understand where to go.

This redesign focuses on improving the platform’s information architecture, aligning the experience with how users naturally explore fandom spaces.

The Challenge

The Challenge

The original structure treated all sections as equal “universes,” forcing users to navigate by features instead of interests. This created friction in navigation and made it harder for users to understand where to start or how to move through the experience. The platform felt fragmented rather than guided.

With that, I restructured the platform around a different mental model, shifting from feature-based navigation to a track-based multiverse system.

Timeline

Timeline

Timeline

Jan 2026 — Mar 2026

Jan 2026 — Mar 2026

Jan 2026 — Mar 2026

Role

Role

Role

UX/UI Designer

UX/UI Designer

UX/UI Designer

Product Designer

Product Designer

Product Designer

Tools

Tools

Tools

Figma · FigJam · Figma Make · ChatGPT

Figma · FigJam · Figma Make · ChatGPT

Figma · FigJam · Figma Make · ChatGPT

Skills

Skills

Skills

Interaction Design · Product Thinking · Information Architecture · Design Systems · Prototyping

Interaction Design · Product Thinking · Information Architecture · Design Systems · Prototyping

Interaction Design · Product Thinking · Information Architecture · Design Systems · Prototyping

Restructuring the Experience:
From Features to Fandom Tracks

Restructuring the Experience:
From Features to Fandom Tracks

Restructuring the Experience:
From Features to Fandom Tracks

The original experience treated event features (panels, meet & greet, marketplace, etc) as a primary entry points. However, users typically engage at first the events based on their own interest (anime, comics, sci-fi, etc), not by feature type. With that, I restructured the system to prioritize fandom tracks, allowing users to explore content based on their intersts, while still accessing event features within each track.

The original experience treated event features (panels, meet & greet, marketplace, etc) as a primary entry points. However, users typically engage at first the events based on their own interest (anime, comics, sci-fi, etc), not by feature type. With that, I restructured the system to prioritize fandom tracks, allowing users to explore content based on their intersts, while still accessing event features within each track.

The original experience treated event features (panels, meet & greet, marketplace, etc) as a primary entry points. However, users typically engage at first the events based on their own interest (anime, comics, sci-fi, etc), not by feature type. With that, I restructured the system to prioritize fandom tracks, allowing users to explore content based on their intersts, while still accessing event features within each track.

Map Before

Map Before

Map Before

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Map After

Map After

Map After

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Sitemap Before

Sitemap Before

Sitemap Before

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Sitemap After

Sitemap After

Sitemap After

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What's New

What's New

What's New

Entry Point

Problem

No clear starting point

No guidance or onboarding

Solution

Created a dedicated entry experience

Introduced narrative + immersion

Clear actions: explore, sign up, buy tickets

Why it's better

Reduces confusion

Builds excitement

Guides first-time users

Track Pages

Problem

Navigation based on features, not user intent

Users had to search across multiple areas

Solution

Introduced track-based navigation (comics, anime, etc)

Unified structure across all pages

Why it's better

Aligns with useer mental model

Reduces cognitive load

Improves discoverability

Map of the Multiverse

Problem

Universes represented features instead of interests

Confusing mental model

Solution

Reframed universes as fandom tracks

Each track contains relevant experiences

Why it's better

Matches users expectations

Easier exploration

Encourages cross-discovery

What's New

Entry Point

Entry Point

Problem

No clear starting point

No guidance or onboarding

Solution

Created a dedicated entry experience

Introduced narrative + immersion

Clear actions: explore, sign up, buy tickets

Why it's better

Reduces confusion

Builds excitement

Guides first-time users

Track Pages

Track Pages

Problem

Navigation based on features, not user intent

Users had to search across multiple areas

Solution

Introduced track-based navigation (comics, anime, etc)

Unified structure across all pages

Why it's better

Aligns with useer mental model

Reduces cognitive load

Improves discoverability

Map of the Multiverse

Map of the Multiverse

Problem

Universes represented features instead of interests

Confusing mental model

Solution

Reframed universes as fandom tracks

Each track contains relevant experiences

Why it's better

Matches users expectations

Easier exploration

Encourages cross-discovery

Rebuilt Sections

Rebuilt Sections

Rebuilt Sections

Tickets

Tickets

Tickets

Problem

Poor storytelling

Weak value communication

Bad hierarchy

Solution

Reorganized structure

Added emotional + informational layers

Clarified ticket differences

Why it's better

Stronger conversion potential

Better understanding of value

Before

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After

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Schedule

Schedule

Schedule

Problem

Multiple long pages

Hard to compare sessions

High memory load

Solution

Single page with filters

Grid layout by time + track

Why it's better

Easy comparison in case of overlapping events

Faster decision-making

Cleaner system

Before

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After

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Lounges

Lounges

Lounges

Problem

Felt generic and lacked a clear purpose

Content and interactions were not clearly structured

Did not align well with the multiverse concept

Solution

Redesigned lounges as purpose-driven spaces

Defined clearer content structure within each lounges

Introduced consistent interaction patterns (join, explore, participate)

Why it's better

Gives each lounge a clear role and intention

Makes interactions more understandable and engaging

Creates consistency while supporting different types of experiences

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After

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Using AI as a Design Tool

Using AI as
a Design Tool

Using AI as a Design Tool

AI supported the design process by accelerating exploration and generating visual directions, but final decisions were always guided by system consistency and user experience.

AI supported the design process by accelerating exploration and generating visual directions, but final decisions were always guided by system consistency and user experience.

AI supported the design process by accelerating exploration and generating visual directions, but final decisions were always guided by system consistency and user experience.

How I Used It

How I Used It

Generated visual assets aligned with the platform’s tone and theme

Generated visual assets aligned with the platform’s tone and theme

Explored multiple interface variations quickly

Explored multiple interface variations quickly

Iterated on compositions before refining in the design system

Iterated on compositions before refining in the design system

What I Controlled

What I Controlled

Consistency with the design system

Consistency with the design system

Visual hierarchy and readability

Visual hierarchy and readability

Cohesion across different tracks and environments

Cohesion across different tracks and environments

Where AI Fell Short

Where AI Fell Short

Outputs often looked strong in isolation but failed within the system context

Outputs often looked strong in isolation but failed within the system context

Required multiple iterations to match tone, hierarchy, and consistency

Required multiple iterations to match tone, hierarchy, and consistency

Key Insight

Key Insight

AI accelerated exploration, but quality came from selection and refinement.
The final result depended on aligning outputs with the system, not generating more options.

AI accelerated exploration, but quality came from selection and refinement.
The final result depended on aligning outputs with the system, not generating more options.

AI accelerated exploration, but quality came from selection and refinement.
The final result depended on aligning outputs with the system, not generating more options.

What Stayed the Same

What Stayed
the Same

What Stayed the Same

Not every part of the system needed to change. The core visual language and design system were already strong and consistent.

Not every part of the system needed to change. The core visual language and design system were already strong and consistent.

Not every part of the system needed to change. The core visual language and design system were already strong and consistent.

What I Preserved

What I Preserved

Dark foundation and high-contrast visual system

Dark foundation and high-contrast visual system

Color-coded track structure for orientation

Color-coded track structure for orientation

Halftone textures and comic-inspired elements tied to the theme

Halftone textures and comic-inspired elements tied to the theme

Core typography and component patterns

Core typography and component patterns

Why It Matters

Why It Matters

Preserving these elements maintained continuity across the platform and allowed the redesign to focus on structure and usability, rather than redefining the visual identity.

Preserving these elements maintained continuity across the platform and allowed the redesign to focus on structure and usability, rather than redefining the visual identity.

Preserving these elements maintained continuity across the platform and allowed the redesign to focus on structure and usability, rather than redefining the visual identity.

Reflection

Reflection

This redesign was not about creating a new visual directions, but about fixing a broken system. While parts of the experience were strong, the overall platform lacked consistency, structure, and a clear logic across pages. The challenge was to unify the experience and redefine how the system worked, not just how it looked.

This redesign was not about creating a new visual directions, but about fixing a broken system. While parts of the experience were strong, the overall platform lacked consistency, structure, and a clear logic across pages. The challenge was to unify the experience and redefine how the system worked, not just how it looked.

This redesign was not about creating a new visual directions, but about fixing a broken system. While parts of the experience were strong, the overall platform lacked consistency, structure, and a clear logic across pages. The challenge was to unify the experience and redefine how the system worked, not just how it looked.

What I learned

Strong systems require alignment, not just individual screens

Strong systems require alignment, not just individual screens

A product can look visually polished but still fail without a clear structure

A product can look visually polished but still fail without a clear structure

Designing sround user intent (fandom tracks) is more effective than organizing by features

Designing sround user intent (fandom tracks) is more effective than organizing by features

Consistency across pages is essential for scalability and usability

Consistency across pages is essential for scalability and usability

outcomes

outcomes

The result is not completely a new product, but a more cohesive and intuitive system. By shifting from feature-based structure to a track-based experience, the platform now:

The result is not completely a new product, but a more cohesive and intuitive system. By shifting from feature-based structure to a track-based experience, the platform now:

Aligns better with how users explore content

Aligns better with how users explore content

Reduces friction in navigation

Reduces friction in navigation

Creates a more consistent and scalable foundation

Creates a more consistent and scalable foundation

Takeaway

Takeaway

Effective design is not just about improving visuals, but about defining the right system. In this project, the biggest impact came from rethinking structure and user flow, not redesigning individual components.

Effective design is not just about improving visuals, but about defining the right system. In this project, the biggest impact came from rethinking structure and user flow, not redesigning individual components.